madness rules

The madness meter is a good mechanic, but simply doesn’t offer enough variety.
Madness is therefore broken down into three parts, mental state, episodes, and conditions.
One’s mental state is merely a way of describing the constant, by the book changes, arising from having failed and hardened notches on their madness meter.
Episode occur when one fails a check.
The episode is linked to the meter that failed. The three basic options of frenzy, fugue, or flee are also available.
Isolation Examples
Helplessness examples
Violence Examples
Self Examples
Unnatural examples
Example from d20 coc Character faints (can be awakened by vigorous action taking 1 round; thereafter, character is shaken until duration expires).
Character has a screaming fit.
Character flees in panic.
Character shows physical hysterics or emotional outburst (laughing, crying, and so on).
Character babbles in incoherent rapid speech or in logorrhea (a torrent of coherent speech).
Character gripped by intense phobia, perhaps rooting her to the spot.
Character becomes homicidal, dealing harm to nearest person as efficiently as possible.
Character has hallucinations or delusions (details at the discretion of the GM).
Character gripped with echopraxia or echolalia (saying or doing whatever those nearby say or do).
Character gripped with strange or deviant eating desire (dirt, slime, cannibalism, and so on).
Character falls into a stupor (assumes fetal position, oblivious to events around her). 91-99 Character becomes catatonic (can stand but has no will or interest; may be led or forced to simple actions but takes no independent action).


Conditions are long term mental illnesses.
One is gained every time a meter hits five failed notches, as well as a resutl fo a particualary traumatic experience. This is determined through discussion with the gm, so the examples here are just to get you started.

Character performs compulsive rituals (washing hands constantly, praying, walking in a particular rhythm, never stepping on cracks, constantly checking to see if the gun is loaded, and so on). Example from d20 coc
Character has hallucinations or delusions (details at the discretion of the GM).
Character becomes paranoid.
Character gripped with severe phobia (refuses to approach object of phobia except on successful DC 20 Will save).
Character has aberrant sexual desires (exhibitionism, nymphomania or satyriasis, teratophilia, necrophilia, and so on).
Character develops an attachment to a “lucky charm” (embraces object, type of object, or person as a safety blanket) and cannot function without it.
Character develops psychosomatic blindness, deafness, or the loss of the use of a limb or limbs.
Character has uncontrollable tics or tremors (-4 penalty on all attack rolls, checks, and saves, except those purely mental in nature).
Character has amnesia (memories of intimates usually lost first; Knowledge skills useless).
Character has bouts of reactive psychosis (incoherence, delusions, aberrant behavior, and/or hallucinations).
Character loses ability to communicate via speech or writing.
Character becomes catatonic (can stand but has no will or interest; may be led or forced into simple actions but takes no independent action).

madness rules

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